Team Vector has seen some changes in its ranks over the past two years, and we’re immensely proud of everything this collective has achieved in its various incarnations. After a short post-festival hiatus, building on many conversations we’ve had with many of our friends and supporters, we have spent the last few months evaluating what Team Vector is, what our priorities are, and what kinds of work we want to accomplish in the near future. What has always been a collective effort will continue to be so, even though for the moment the ‘collective’ has shrunk to just two of us – Skot and Martin. But rest assured, friends, the spirit of what we’re planning for the coming year falls fully in line with Team Vector’s original mandate: to support and exhibit the work of artists experimenting in games and new media, and to foster critical dialogue between the various “art worlds”that these practices come into contact with. These foundational principles are as important to us as ever, and they are the very reasons that we’re continuing this work.
What this means, moving forward, is that you’ll see a change in the scale and scope of the 2015 Vector Festival. With only two of us running the festival this year, we’re pulling back a bit, trimming the number of exhibitions and events to a more manageable scale. It is our hope that all of you who have contributed to the festival – artists, curators, community organizations, scholars, volunteers, and visitors – will be involved again in making Vector 2015 another great success. We certainly couldn’t have come this far without you, and look forward to continuing these partnerships and collaborations! Your support means a great deal to us, and allowed us to create this unique space of critical dialogue and support for emerging creative practices.
Beyond the festival, we are developing new avenues that allow us to engage in regular dialogue with the creative communities that make the kinds of works we’re interested in, as well as to maintain a critical discourse throughout. In doing so we’re looking beyond the boundaries of Toronto to bring the principles of Vector to other communities. More information is pending, and we will share upcoming ideas and events with you as time goes on.
In closing, thank you all! Thank you all for the support, encouragement and your contributions to making what we do so rewarding. Thanks to our community partners: VideoFag, Bento Miso, Dames Making Games, Feminists in Games, OCAD U, Cine Cycle, and InterAccess for all the assistance over the past couple of years. And, of course, thanks to all of Team Vector’s former members, Katie Micak, Christine Kim, Clint Enns and Diana Poulsen. We wouldn’t be where we are without your invaluable work along the way!
It’s great to be back and planning the third installment of Vector for 2015! We have several Calls for Artworks and they are now LIVE! Please take the time to read them over and submit your work! Thank you all for your continued interest and support, we look forward to hearing from you.
Martin & Skot.